@startuml
sprite $cow [48x48/16] {
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000000000FFFFFF10000000000AFFFFF600000BFFFF60000
0000000004CDDC4000000000001ADDD800000008CB500000
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}


!define FA6_COW(_alias) ENTITY(rectangle,black,cow,_alias,FA6 COW)
!define FA6_COW(_alias, _label) ENTITY(rectangle,black,cow,_label, _alias,FA6 COW)
!define FA6_COW(_alias, _label, _shape) ENTITY(_shape,black,cow,_label, _alias,FA6 COW)
!define FA6_COW(_alias, _label, _shape, _color) ENTITY(_shape,_color,cow,_label, _alias,FA6 COW)
skinparam folderBackgroundColor<<FA6 COW>> White
@enduml